These Indie Games Take Space Strategy To Another Level - March 2022 - Odd Nugget
Developed by Intrepid Marmot and published by Intrepid Marmot
CONTROL THE BUGGOS SWARM!
Buggos is an RTS Auto Battler where you evolve your army into the perfect bug fighting force. You control a young hive mind bent on world domination, and your swarm will mostly listen to your every beck and call. Guide your swarms evolutionary path and breed your best bugs for world domination!
The humans who occupy the planet will try their best to stop you, and they too will gain new technology and grow stronger. However they are probably no much for your evolutionary strengths and willingness to send wave after wave of Buggos to their death, and take what's yours.
Evolve stronger legs for your Swarmers, thicker armor for your Warriors, or even better brains for your Builder Bugs so they will listen to your commands!
WHY ARE WE MURDERING THE HUMANS?!
Life as a murder loving bug hive mind is tough, especially when your parental figure wont let you conquer your own planet. Not to worry however, as you escape from the clutches of your over baring life giver and reach out on your own to take a planet for yourself. Unfortunately there are dirty disgusting humans infesting the fresh ball of dirt you land on, and they will have to be dealt with!
HOW MUCH GAME IS IN THIS GAME?!
Work you way through the six part campaign gaining evolution points while you slowly take over the human home world! Low stakes strategy, no micro required, meant to be played while leaning back in your chair. That does not take away from the strategy required to assemble, evolve, and manage a Buggo swarm.
Over 36 missions of increasing difficulty through 6 different areasAs you work your way deeper into the humans resistance they will get stronger and more aggressive, trying desperately to defend their homeland. They will bring their best forces to bare against you, and its your job to stomp out all life and take their world for your own.Join the discord if you have any questions or feedback for the developerDiscord: https:discord.ggMx8kXtV
More about this game here.
The Fermi Paradox ( Early Access )
Made by The Fermi Paradox
The Fermi Paradox is a choice-driven narrative strategy game in which youll guide alien civilizations that can thrive or simply survive through the ages, picking up radio signals from distant stars and finally making contact with one another by exploring the furthest corners of the galaxy.
Galactic God game: Play as galactic gardener rather than a single faction, guiding up to 10 civilizations simultaneously
Choice-driven gameplay: Every event presents three choices that change the course of history every decision matters, and consequences ripple across millennia
Many unique alien species: From nightmarish deep sea creatures to graceful sapient plant-beings, there are even strange hairless mammals called Humans
400 different civilization-development events: Each event tells its own story and provides new choices that impact the story of that civilization be it apocalyptic floods, sexual revolutions or conscious interstellar warships
Distinctive societies within starships and colonies: Life on a generation ship or on an unknown planet poses different challenges and special narrative events
An original electronic ambient soundtrack playfully follows the evolutionary steps of developing civilizations and their spiritual, technological, and energetic trajectories.
Play again and again: Each play-through tells a different story and has its own ending. Will the people of that galaxy unite? Will they wipe out one another in a galactic war? Or will they perish, still alone, never really knowing that other alien life forms existed?
Become the galactic gardener!
Guide the fate of different planets, species and civilizations. Balance technological progress, military aggression and resource waste so that alien societies survive long enough to make contact with other species.
Choices matterAlien societies grow and develop on their own but you can alter the path of their development during crucial moments of social upheaval. How will society change when animals are domesticated, world wars break out or if civilizations begin cloning their own people?Foster multiple alien civilizationsDevelop societies from the Stone Age to technological singularity and beyond. How will they treat their own, and what will their beliefs be? What message will their first radio waves sent out into the cosmos contain? What are their intentions when travelling thousands of years by interstellar spaceships to another star?Write the galaxys storyEach play-through will become a unique interstellar saga. From the first decision of which lifeforms will evolve into sapient species, there will be numerous choices determining the history and values of that civilization from their views on sexuality and religion to their treatment of weaker members of society.Overcome the long distances of spaceMultiple generations will live out their days on starships seeking other habitable planets, while radio signals may echo unnoticed for millennia before they reach anyone that might listen. Of course, the society that sent out a signal may have already perished, and the starship answering their call might arrive only to find alien ruins. Elsewhere, distant colonies may develop into civilizations light-years ahead of the inhabitants of their home planet.Keep the BalanceEach technological age brings its own challenges, from nuclear war to climate catastrophe, to murderous artificial intelligence. Experience the fragility of the universe, the dangers of military power and how peace might be wrought amongst countless intersecting cultures across the galaxy.Who are Anomaly Games?We are a team of indie game developers in Berlin, based at the Saftladen Game Collective. We work to make thought-provoking, inspiring and progressive games, and hope to offer a new take on the space sim genre. The Fermi Paradox is our first game together, but weve already made our fair share of video games. Our contributors have worked on titles such as Spec Ops: The Line, Kane Lynch 2, The Captain is Dead, Dreadnought, Sea of Solitude, Vampire: The Masquerade - Bloodlines, Dishonored 2, Void Bastards, Assassin's Creed : Origins and Lost at SeaWhy Early Access? We believe that feedback from the player community is essential for making great games. The universe of The Fermi Paradox is vast and we have many features, species, planets and narrative events to add. A strategy simulation game has a lot of replay value and our game would benefit a lot from the valuable feedback of players about what they enjoy in the game and what things they would love to see in the final version. Also, our game systems are very modular, that means we can add new features and story events to the game without reworking everything else.Approximately how long will this game be in Early Access? We're planning to leave Early Access in around a year. But if we see that the game needs more love afterwards we will stay in Early Access until we are happy with the result.How is the full version planned to differ from the Early Access version?The full version has around 30 different species to choose from and we aim to have 5-10 hours full of unique gameplay per playthrough. There will be multiple endings to reach, new technological ages, unlockable planets with new species and a far bigger variety of narrative events than in the early access version.What is the current state of the Early Access version?The version of The Fermi Paradox that will be releasing in Early Access is still absolutely a full, and fulfilling, video game experience. Throughout Early Access, leading up to the full release, we will simply be expanding and improving on that experience to make it even more fun and engrossing to play.We have been developing this version of the game since 2016 and so have a stable and polished core version of the game ready, that is fun to play and can keep you occupied for hours. We don't have any placeholder graphics or dummy texts in the game, but some artwork and story events may change during the Early Access phase. There are already 12 different alien species to evolve, We wrote around 300 different narrative events and you can explore 10 technological ages with your civilizations. Multiple playthroughs will play differently but some text can repeat themselves a bit. In the Early Access version the meta game where you can unlock new planets and characters is not implemented yet. The overall quality of the game is good but there is the possibility of encountering a bug, typo, or a smaller balancing issue.Will the game be priced differently during and after Early Access? As the Early Access version does not include the full intended content, we will sell it for a lower price than the final game.How are you planning on involving the Community in your development process?We highly appreciate your feedback to help improve our game and make it more accessible. This is not a beta version that relies on the community to find critical bugs. The Fermi Paradox is a game in which your choices can bring about many different outcomes, and we are curious to see which paths youll take. We also love to hear ideas about narrative events and what kinds of stories inspire you so that we can make more of them.
More about this game here.
This Means Warp
Developed by Outlier and published by Jagex Ltd
Fly solo or with up to three other loyal crewmates as you boldly go where no-one has gone (and survived to talk about it) before. Obtain and upgrade new weapons and systems for your ship as you venture deep into a procedurally generated universe filled with increasingly grumpy and murder-y enemies. Map your unique path through the stars, but remember that the stakes are super high one wrong move and its game over.Up to 4 Players With Local Or Online Co-OpSpace is big and cold, yet still somehow full of things trying to shoot you. Youre free to embark on a trek through the stars on your own, but you can also unite with up to three fellow officers for either local or online co-op!Every Game Is UniqueWith randomized maps, items, enemies and encounters, no two games are ever alike. Prove youre a space commander of exceptional calibre by adapting your strategies to survive every unpredictable threat, while making best use of your awesome arsenal of weapons and upgrades!Easy To Understand, Tough To MasterShe cant take much more, captain! Youll be master of your ship in no time, but only the canniest captain can tame the entire galaxy. With gameplay that players themselves have shaped through alpha and beta releases, This Means Warp is a thrilling yet cruel mistress. Remember in space, no-one can hear you cry like a little baby.KEY FEATURESHuge Variety Procedurally generated challenges create endless dynamic experiences that demand that you constantly adapt your strategy and make the most of the available resources!Deep, Strategic Combat Think on your feet as you contend with hectic, real-time battles where you must not only beat your foes, but also keep your ship in once piece!Crewmates Aplenty Team up with pals or recruit a varied cast of AI crewmates to have your back as the galaxy tries its best to devour you.
More about this game here.
Developed by Omega Company Limited and published by Omega Company Limited
SpectrumGames with Mafia Room is a platform for Mafia for 9 people, consisting of: three townspeople, an operative, a doctor, an investigator, three mafia.
It is a team game (team of the peaceful city against the mafia team), which requires a leader from among the users.
The goal of the mafia: to stay in equal numbers against the non-shooting peaceful roles.
The goal of the peaceful city: to get the entire mafia out from behind the game table.
How it happens:
The peaceful players (reds) analyze the players' statements during the day, the voting process, the results of the night's actions, and try to determine who plays for the mafia, and then take those players out from the game table. By voting, and by the city's firing roles, also by night actions.
Players playing for the Mafia (black) try to take out as many peaceful players as possible by night actions and by voting. Sometimes set up their "weakest link" in order to remove suspicion and gain a foothold at the game table.
By removing from the table a peaceful role that has the ability to take night actions, the Mafia gains a strategic advantage.
Players leaving the game table reveal their roles.
The game ends with a victory for the mafia when there are as many mafia players left at the table as there are peaceful players with a non-shooting role. Draw when the table remains 1 mafia and 1 firing peaceful role. In other cases - the victory of the peaceful city.
At the game table there is a set of ethical rules (no profanity, etc.) at the discretion of the host.
What you can do in SpectrumGames:
1. Choose an avatar from ready-made avatars or generate an avatar from a photo and customize it. You can create any number of avatars, customize them and choose a new image for each game.
2. use emoji and gestures in addition to voice and text chat (we will increase the arsenal of emotions).
3. Interact with the environment. You can move some objects, move around the room (with the presenter's permission, of course).
Possibilities for the presenter: to upload his files (pdf, audio and 3D objects), create a closed or open room for the game with the subsequent invitation of players to it, moderate the game.
Mafia is probably the most popular team discussion game for boosting communication skills. It is often used for corporate team-building events and friendly parties. In our application, the host can brand the space and build the game atmosphere like in real life!
More about this game here.
Made by coldrice
Interstellaria is a real time space-exploration sim and crew management game.
Command a fleet of vessels wandering the galaxy for adventure and profit! Youll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?
Land your flagship on an alien world, allowing your crew to gather valuable resources for you but be sure to equip them with powerful armor and weapons! Its a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight!
Tactical crew management. Direct crewmen to put out fires, or repair damaged equipment. Posting them to their station boosts your fleet's speed and combat abilities.
Customize your ship with helpful stations. Allocate power to important systems or simply outfit your ship with lasers and put all power into weapons!
Your crew eats, sleeps, and needs entertainment. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further.
Fleet-based combat. Instead of controlling a single ship, you control multiple ships each with their own crew.
Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find.
Land your ships on planets! Each world is a new experience and has special rewards for you and your crew.
Featuring an all-original soundtrack from the incredibly popular chiptune musician Chipzel.
More about this game here.
Lazy Galaxy 2
Developed by Coldwild Games and published by Coldwild Games
Lazy Galaxy is an idleclicker game with base-building and RTS elements. Lead an evil (albeit lazy) alien race to conquer the universe! Expand your base, fight vicious foes, and conquer the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!
You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.
Conquer the galaxy! Build your base, build your fleet, fight the enemies
Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
Control unit abilities directly or idle it out! Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation
Multiple development paths will add variety to incrementalbase-building gameplay
Mod support: create your own campaign maps, ships, upgrades
More about this game here.
Developed by Outer Reef Studios and published by Outer Reef Studios
In Scorpion Overdrive you play as a space pirate that is stealing the galaxys most valuable resource from the corporate controlled planet Torsun. As you travel the wild and dangerous fringes of the planet, your job is to commandeer the equipment that pumps that valuable liquid (known simply as juice) from the ponds that litter the dark planet, and rocket it into orbit where your crew waits above you in the collection ship to collect it all.Once the equipment is running and the juice is flowing, youll be met with a merciless wall of resistance as hordes of giant alien bugs sting, stab, claw and shock you to no end. The hordes will keep coming harder as they reinforce their resistance to your presence on their planet and do everything in their power to destroy the pumping station. If you manage to keep the equipment alive, youll earn a nice payday that you can use to outfit yourself with some sweet weapons upgrades and other goodies along the way.Single-player CampaignScorpion Overdrive features a full campaign of missions set in different regions of the planet. As you collect the resources of a region, new regions will become available, with new enemy creatures and new challenges. The campaign is designed to be cycled through indefinitely and each mission will progress through several levels of difficulty when revisited. As you play through the campaign cycle you'll gain more weapons, traps, equipment, and abilities to tear through these increasing hordes.Upcoming Mode AdditionsIt is currently a single-player campaign, however, there are several modes that are being planned for addition, including online co-op, a rogue lite-'ish' mode where unlocks happen much faster but are lost on character death, etc., based on player feedback and community response.Weapons and AbilitiesAn array of weapons, turrets, and traps are made available as you fight your way through the strange lands of Torsun. The variety of ways to eviscerate enemies of all kinds the key to enjoying your time in this terrible corner of the galaxy. Combining weapon types to achieve the perfect killing style is what its all about.Abilities are usable in card type system where 3 abilities may be activated at any one time. The combination of abilities that you choose to deploy with will based on your preferred method of dealing with the hordes. Be efficient and beef up your turrets and traps, or get messy and use some personal abilities, its up to you.Endless HordesThe mission base features a training area that provides an endless swarm of increasing intensity to learn and perfect your skills before heading out into the wild, like perfecting the art of exploding giant crabs by having a rocket turret land on them, or popping off a plasma cannon on a monster scorpions head. Its also a relaxing place to have an enemy creature chew on your face or have a giant alien scorpion shock you back to reality on a lazy Sunday afternoon.
More about this game here.
A Planet of Mine
Made by Tuesday Quest
A Planet of Mine is a mini procedural 4X. Starting from a single and unique planet, survive, gather and combine resources, develop your technologies and start the conquest of space.
Choose your strategy wisely to colonize the procedurally generated system and dominate opposing factions by force or exchanges.
This PC edition include all updates from the original awarded mobile version.
Real time simulation of resources (APOM Engine)
Procedural generation of stellar systems, planets, biomes and resources
3 game modes (infinite, time attack, builder)
10 scenarios to complete
16 animal factions to unlock and play
More about this game here.
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