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From: uyeyama@hawaii.edu (Rob Uyeyama)
Newsgroups: rec.sport.table-soccer,rec.answers,news.answers
Subject: rec.sport.table-soccer FAQ6 - Snake and Pull Shots
Followup-To: rec.sport.table-soccer
Reply-To: uyeyama@hawaii.edu (Rob Uyeyama)
Organization: University of Hawaii
Summary: Long instructions on learningSnake-Rollover and Pull shots
Keywords: foosball, table-soccer, table-football, bebefoot
Approved: news-answers-request@MIT.EDU
Originator: faqserv@penguin-lust.mit.edu
Date: 18 Apr 2006 04:29:43 GMT
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Archive-name: sports/table-soccer/snake-and-pull-shots
Rec-sport-table-soccer-archive-name: snake-and-pull-shots
Alt-sport-foosball-archive-name: snake-and-pull-shots
Last-modified: 1996/12/06
URL: http://www2.hawaii.edu/~uyeyama/snake-and-pull-shots.txt
Copyright: (c) 1996 Robert Uyeyama
Version: 1.2-1.3
All of the latest rec.sport.table-soccer FAQs are available at Foosball
Heaven's FAQ archive http://www2.hawaii.edu/~uyeyama/foosball.html
***************************************
Rec.Sport.Table-Soccer FAQ 6 (v 1.2-1.3)
Snake and Pull -- Long instructions
***************************************
Robert Uyeyama (send comments/corrections to:
uyeyama@hawaii.edu)
Snake shot: 12-06-96 (1.2) Pull Shot: 12-06-96 (1.3)
The latest version of this file is available at the table-soccer FTP site
at conrad.harvard.edu in /pub/table-soccer/foosball and at Rob's Foosball
Heaven web site at http://www2.hawaii.edu/~uyeyama/foosball.html
This FAQ is organized as follows: There are two sections: Part I
for beginners. Part b) Includes more details for intermediate players
trying to perfect their shot and learn the different options of the shot.
This FAQ is _NOT_ intended to limit posts to R.S.TS; there are many
beyond what is described here. If anything, you may find this file to
ntended as a reference from which to _begin_ learning the shots, and you
Questions may also be mailed to the author. Corrections and suggestions
are always welcome, esp on the Snake section, which is still rough.
Happy Foosing!
********************************************************************
********************************************************************
a) BEGINNER SECTION: If you haven't seen this shot before, you should
know that it's currently the second most popular shot in competition; the
tables, it
can still be a hard-to-stop shot. If you are playing on a non-Tornado,
make
be nearly impossible to execute. Also consider using a "rubber" or a
"grip" to increase the catch on your wrist to reduce soreness.
BRIEF SUMMARY OF THE SHOT: Front pin the ball with the middle man
n
the center of the table. Then hold the rod's handle on your inner wrist.
From here rock the ball back and forth. When you decide to shoot, roll
the ball to either your left (push direction) or right (pull direction).
fingers-- this will spin the man backwards (counterclockwise over the top
of
the rod), striking the ball into the goal. The shot is legally not a
from the last point-of-contact to the contact point of the shot is just
_under_
SETTING UP THE FRONT PIN in the center of the table with the center
of the center man, the attempt is made to repeatedly nudge the ball
forwards by tiny amounts until it reaches the appropriate distance for a
front-pin. This method is time-consuming and you may lose the ball quite
often, especially if it becomes a habit and you don't concentrate every
time. (Note that on some older tables with a natural forward roll/warp,
this method may work fine.) Here is an alternate, commonly-used method:
Bring the ball to either your near or far 3-man. Pass it towards the
center man. Hold your center man stationary in a back-angled position
(i.e. toes-back, head-forward). The ball will then continue rolling and
bounce off and roll forward, where it may be quickly pinned with the
center man. Adjust the pin so that it is at the CENTER of the field
(center dot) because this shot's key is that it can go towards the push
or pull directions.
THE GRIP: Now change the grip on your right hand so that your inner
o'clock position of the handle, if you were to look at it straight on.
Your palm should not be touching the handle, except perhaps the very
outer part of the flesh near your wrist. If using a Tornado, place your
the handle; this will allow a faster spin and a faster shot in general.
For
a push snake it may help to put more pressure on the left (far) side of
your wrist; for a pull, try pressure your right (near) side.
The shot is this: The pinned ball may be rolled laterally to the
left or right, then you will pull your arm up, spinning the rod
counterclockwise so that man will spin over the top and strike the ball
nto the goal. Try it!
O.K., you've tried it but it's not that easy, is it? It just
motion piece by piece, then put it together into a single stroke. Trying
to do the whole shot at once is usually impossible in the beginning.
1) First from the front-pin position, practice simply shooting the
ball
n straight by lifting your arm up fast (i.e. no lateral motion for now).
Remember, it's important to catch the rod hard in your fingers. This
ensures: 1) A FAST spin (essential); and 2) A legal shot (illegal to
let go of the rod). Just practice hitting the ball straight (no angle)
and hard as possible-- later, even when you practice your Snake slowly,
this spin/shot motion is always done as hard as possible.
2) The next problem is lack of lateral (horizontal) motion. Many
not moving the ball sideways at all, and hitting it straight or missing
the ball entirely. In the beginning, practice this separately!
Let's practice the lateral motion separately: hold the ball in the
front-pin position using your inner wrist as described earlier. Now,
WITHOUT SHOOTING THE BALL, let's see how fast you can move the ball
laterally to the side wall. Choose push or pull, and keep the ball's
let
the ball bounce off of the side wall. Also try the other direction
(pull/push).
(If this is difficult, first use your regular palm-grip rather than your
behind
the rod and handle motion with your normal grip, do it with your wrist.)
Now, remember that _this motion_ is what you need to do with your wrist
can't cheat on the full motion. You'll probably ignore it anyways, but
at
least you'll know what you did wrong...
3) Okay, now you have the "spin" and the "lateral ball-roll". Put
the
two together, still in SEPARATE and distinct motions. Choose where you
before you spin/shoot: 1) Roll 2) pause 3) shoot. Don't ignore the
Trust me-- especially if you are missing, do it in two separate
motions even if it seems lame to you, because you will learn the timing
and be able to move on to the single fluid motion required for the
final fast version of the shot. This is important, and that's why I've
t, gradually smooth out the transition from the first motion to the
the shot stroke into a single motion (with two components):
Roll-then-Shoot.
4) But as soon as you have the shot in a single
motion, _always_ practice it fast, never slowly. Overlearning the slow
version may hinder the time it takes to learn the timing necessary for
the desired fast one.
5) Finally, add a recoil as you do your spinning wrist-roll. In
other words,
f you are executing a push snake, pull the rod hard as you spin. If you
are
the
6) Remember these points:
(*) Fast lateral motion,
(*) immediate hard spin afterwards
(*) a FAST spin catching the handle with your fingers, and
(*) recoil as you spin in the opposite direction of your shot.
If you are then having trouble with one side and not the other
(e.g. the pull-snake works, but not the push), think about which side
of your inner wrist you are using: For a pull-snake you are probably
or even switch to the left side of your wrist. Also, be aware of your
the table, and the push snake is easier if your shoulder is close to
above the edge of the table. Also be aware of having the left (far) edge
of
your wrist on the narrow part of the handle, and remember your recoil as
you spin.
7) Now, for practice, put a defender on the two-man (lift the
can snake it both ways (push/pull). This is a 1/2 ball-length snake,
clear the defender. Move the defender a ball-length more to one side.
Can you snake around it? Try the mirror-image shot the other way.
Congratulations, you have a legitimate snake-shot!
b) INTERMEDIATE SECTION: So you have a snake now. What follows will
be tips on: 1) mechanics of optimizing the shot 2) ways to practice
the snake shot 3) philosophy toward shooting against a good defense.
1) mechanics of the shot.
Remember what was described in b): the fast lateral motion of the
ball, the essential fast spin, the grip on the narrow part of the
of your inner wrist. Make sure you do all of these. Without the fast
lateral motion, your shot will easily be raced; without the fast spin,
your shot may not go straight and instead spray out to the wall;
late, or too slow; without the pressure at 3 or 4 o'clock and choosing
either your left or right side of your inner wrist, your shot will be
erratic and inconsistent. Also, if your lateral motion still isn't
your motion. So, if you have any of these symptoms, work on the
associated points first.
Experiment with where you stand. In a doubles game, make sure the
you to stand in front of your five bar so that you have the appropriate
look where you are standing in singles, and take that space in doubles.
Also, experiment with the direction you face, whether it is straight at
your opponent, almost directly to your right, or somewhere in between.
Experiment with your elbow angle; try bending it slightly
(maintaining your 3 o'clock pressure on the handle) and pointing it out
to your right (perpendicular to the rods). Try varying the amount of
front-pin of the ball; there is a good range of the distance your ball
can be from your man and still be front-pinned-- find the ideal
Finally, this last point is one of the most important: There
the spin, the center man recoils back to the center dot. This is the
"recoil" and is essential for the execution of a very good (fast & long)
example; for the push-snake simply consider the mirror-image.
The best way to simply the idea (for the pull-snake), is to think
of it as a "shoulder pull-then-push". Roughly, the "pull" corresponds
to the lateral-ball-roll, and the "push" to the rollover/spin.
As you begin the shot, your wrist pulls the rod, obviously. Notice
too, that your shoulder is also pulling-- exaggerate this motion of the
to move your shoulder in the push direction. Eventually this whip-like
motion will reach your wrist, which will also begin to move (with the
very long (laterally) snake shot. Work on the timing so that the ball
arrives where you want to shoot it just as the push-whip-motion reaches
your wrist. Set up your body before the shot so that your shoulder can
fingers. Now practice:
2) For practice, go over everything in 1) as well as the beginner
able to figure out what part of your shot is lacking. Especially
Once you have a good motion, all there is to do, is to see how
fast, far, and consistent you can shoot. Here's how:
We will set up longer and longer practice shots for you to make.
Once you can shoot a certain-length's shot fast and consistently, we
Again, we'll use the pull-snake example, but remember to practice
the push-snakes just as much! Lift the defending goalie, since we
the FAR 2-man (from your perspective) directly in front of the ball.
To pull-snake around this man requires a lateral motion of 1/2 a ball
length. Now for the other extreme, pull the defending rod towards you
all the way to the wall. Now, to do a pull-snake around the same far
eventual goal. This shot is known as the dead-man shot, since the far
also "dead" against the wall.
Note than on a non-Tornado, the goals are slightly smaller, so this
the wall and the bumper next to the near 2-man-- this one-finger shot
Let's begin with a "three-finger pull-snake". Put three of your
fingers between the wall and the bumper next to the NEAR 2-man.
(again, near to your perspective). Pull snaking around the far 2-man
s called the "three-finger" shot for obvious reasons. This is
n front of the front-pin-- you must move the ball laterally about 1
ball length. If you can shoot this fast and consistently, move on to a
"two-finger" shot. Make sure that out of 5 shots, you are shooting 3
or 4 fast and on-goal. The shot should not be cutting back; it should
be shot straight; the cut-back shot may look great, but it's
notoriously inconsistent to do fast, and practicing it may sabotage
your "real" snake shot. If you can do a two-finger shot, move to a 1
fingers).
Of course, make sure you can do all of this in the push direction
too, or your shot will be basically useless. Remember to do your
come to rest at about the center dot. To shoot a deadman shot you
this is very important, and aiming for this second dot is often MORE
accurate than "eyeballing" the deadman defense and aiming to shoot
around it. That's it! Just practice longer and longer shots in both
3) Trying the shot against a live defense is intimidating at
first. Many people will try to race you, especially at first. The
most common mistake is to concentrate on racing the defense, which
even though it seems slow when you are shooting on a live defense. If
you are at least medium-fast at shooting the snake, lateral distance is
much more important than sheer speed. Trust me. Also, remember to
vary your pull- and push-snakes, otherwise the defender will learn to
Once you can race any set defense, people will begin using a moving
motion is predictable, time it and shoot it in (straight if
available, or push/pull if not). Have a friend move the defense back
and forth as fast as possible, just to see if you can time it and shoot
t straight in. Many defenses, may be predictable as to when one side
(push or pull) will open up. Get set up to shoot that hole, and just
However, a good moving defense will fool you this way; you will
expect a hole to open and shoot it, but the defense will already be
there, and stay stationary as the ball is shot straight into the
opened fully at all! With this kind of a defense, simply sit on the
ball; under regulation play, you have 15 seconds per rod, and if you
took 2 or three seconds setting up the shot, you still have more than
know which hole you are looking at. Hence, if you just wait out a
couple of "obvious" holes, your shooting percentage will be higher.
Sometimes a moving defense will be very fast, and very
unpredictable. Here, try to study an patterns in openings-- is the
Figure it out then try your best. If you get very good at the snake
average shooters pick a hole then simply wait for it to open. Shooting
against a moving defense is very intellectual, and is sometime a
encounter more defenses, your shot will become better. Along the way,
you will naturally develop a good snake defense too! Happy shooting!
***************************************************************
The Pull shot (alias the "Hammer")
***************************************************************
a) FOR BEGINNERS: If you've never seen the pull shot, here is the
s
blocking the straight shot and any direct angle, simply move the ball
around
the defenders, and shoot it straight in. When you practice the shot, you
are practicing to get the maximum speed at maximum lateral momement.
You will even practice the straight shot and a short pull to the middle
of
the goal.
However at the very first stages of learning the shot, the most common
mistake, like with the Snake shot, is to shoot the ball too soon in an
attempt at speed without actually completing the full lateral movement.
The speed comes from completion of the entire shot stroke as fast as
BRIEF DESCRIPTION OF THE PULL SHOT:
Push your three bar *all the way* to the far wall, and place the ball
on
the right side of the center man. This is the starting position, or
"pull setup."
From here, you pull the rod and the ball laterally toward you. As
the ball moves laterally across the playfield, the center man lifts,
accelerates, moves behind the moving ball, then shoots it straight in.
The ball's path from start to finish is roughly "L"- shaped.
If the defense is covering the straight and angle shots from the
enough to go around the defense men to the "far" hole (right corner of
the goal).
NOTES ON BALL SETUP: The rod begins from a maximally-pushed
your shot; this is often ignored by beginners learning the shot and by
ntermediates with less tournament experience. To put
the ball in this ideal starting position next to the man can be tough.
One can repeatedly nudge the ball until eventually it is set-up.
This is fine, but in regulation play you have only 15 seconds to set-up
and
near 3-man so that it is lightly passed to the center man. As the ball
the ideal set-up position. Make any minor adjustments as necessary.
HOW TO SHOOT: Right now when practicing the shot, simply place
the ball in the correct starting position by hand, and don't bother
(leave the goalie rod lifted up). Always begin the shot stroke with
the center 3-man touching the ball; if you start not touching the ball,
your shot will be unpredictable (because of the small bounce upon
contact), especially later when you practice your fast and long pull
1) Pull the rod so that the ball moves past the defender.
2) Lift your man, and quickly move it behind the rolling ball, and
Now that you get the general idea, try to do it in a _single_ fluid
motion, so that you are lifting your man AS you pull the ball; still
keep it slow for now. You will in essence be "tracing" the rear
outline of the ball-- you begin at the ball's left side, a you pull
(never losing contact with the ball), you lift your man to trace the
you shoot it in with a wrist flick. Remember that since the man you
ACCELERATE and go even faster to get behind the moving ball to shoot
t! You may find that practicing with a SLOW acceleration period at the
beginning of the shot makes it MUCH easier to learn the motion.
However once learned, replace eliminate this slow acceleration and
execute the entire stroke quickly.
POINTERS:
1) Lift your man as you pull. (described above)
2) Push the rod as you shoot, so the entire stroke is like a "J",
or "hook" shape.
3) At the end of the stroke, always shoot the ball as hard as you
can.
4) Once you learn the motion, practice the shot fast or not at
all.
Eventually the entire pull shot motion should eventually be
done in the space of a quarter-second or even less! Can you
even make a "J"-stroke that fast with the rod yet?
[If you don't know how to wrist-flick (shoot hard): You should
can't do this yet, practice this: hold the handle with your right
toward the floor past the handle; your wrist doesn't hit the floor
because obviously it is attached to your arm and hand. Since your hand
s tightly holding the handle, the motion will stop abruptly just as
you lock your wrist joint. This is the wrist flick. Practice this
motion fast and hard, and you will notice that the men on the rod will
from the rod, to give your arm and wrist good leverage. Even if it
Practicing a LONGER SHOT: Now we'll practice pulling the ball
farther laterally (horizontally). In the exercise above, you hit the
ball's set-up. This time bring (pull the 2-rod toward your right) the
around this position consistently; your lateral motion must be longer.
Once this is easy, move the defender farther out. Eventually, put the
Advice on this "longer" shot: Although the shot is one fluid
motion, it still contains two components; remember not to _shoot_ the
ball until it you have _pulled_ it past the defender you have set up.
This seems obvious, but it often is a problem when practicing speed on
a long shot. Try tracing the shot stroke without the ball at the
you will shoot the ball from-- then keep your eyes on this point and
execute your pull, shooting only when the _ball_ _reaches_ _this_ _
the ball nor on the defense (for practice).
"Final advice": The following advice on the pull is very,
very important: At the point when you shoot the ball, the ball should
be slightly behind the rod. Why? If the ball is slightly forward, the
Having the ball slightly towards the back helps the ball shoot straight
n (by keeping the "angle" in the L-shape 90 degrees or less-- this is
known as "squaring off" your shot as opposed to "spraying" it).
b) FOR INTERMEDIATES: The intermediate pull shot section will be
the pull shot 3) options against a live defender.
1) MECHANICS OF THE PULL SHOT, general advice: Again,
to have a shot that the opponent can't predict when it is coming; hence
your pull, and don't give it away by always shooting it after a
consistent amount of time has elapsed after you've setup the ball (i.e.
the pull motion as fast as possible, and always practice developing a
faster pull-shot motion, sometimes by tracing your shot stroke without
a ball.
Other things you can do: Use your third and fourth fingers mainly
the starting position (backwards or forwards) of the ball; just
man) backwards as you pull it so that it is in a slightly
behind-the-rod position when you shoot it.
On standing: Your stance can matter: try standing with
your weight on either leg, and try facing your body to the right or
your left slightly so that the 5-bar is near the middle of your body so
that your arm has the correct leverage; ask your defenseman to step
back and push his rods out of the way if necessary. Vary your
Recoil, the most important thing: What is "recoil", and
to improve your accuracy by squaring your shot off when you shoot a
very long pull as fast as you can. This is what happens to the
foosball table: as you shoot the ball after pulling it, the rod is
of your motion.
How to develop recoil: Your entire arm should feel like a
of this motion as a shoulder & elbow PUSH which you begin as soon as your
arm like a whip and reach your wrist, which will then also begin moving
n the push direction. This is when you should shoot the ball; this is
also the "cracking of the whip." Learn to time the entire shot motion
"throwing" your elbow in the push direction as you simultaneously pull
outwards so that it has leverage to snap the arm forward, somewhat like
a karate punch.
The other important part of recoil is body positioning. You must
be standing so that your arm is free to snap back and forth smoothly.
Hold the 3-rod handle and try the recoiling whip-motion back and forth
motion should not be awkward and should be very fluid even if you
continue to whip back and forth. Find a good stance so that your arm
s free to do this. You can experiment with standing lower, or more to
your left, and make sure your right shoulder is not too close to the
table.
2) PRACTICING THE PULL-SHOT-- a list of exercises:
Concentrate on shooting three primary pull options flawlessly.
(If
you think you're flawless, try shooting as many of that option as you can
n
Can
you do 10 out of 10?) The three options are: long, middle, and straight.
Even straight is important, otherwise a smart defender will leave
may
a
kickass straight, and after you hit it a few times, your long or middle
be wide open next time.
STRAIGHT SHOT PRACTICE:
You can learn when the straight shot is just a few millimeters open...
Set
up for a perfect pull by pushing your rod all the way to the far wall.
Lift the
by your setup for now, and place the near 2-man so that its near edge is
flush
FAR <-------------------------------------------------------> NEAR
|=======================XXXXXXXXXXXXXXXXXXX======================|
| | | |
| ---------------------------------------------------oo----------|
| | | |
| |-----------------| |
| |
| ------------------------OO-------------@@----------------------|
| |
| |
| -OO-----------------OOb--------------OO------------------------|-#####
| |
Now pull the 2-rod a little bit nearer so that the near edge of the near
open. Try it, and shoot slowly and very carefully if you need to. Now
adjust the
s
****wide**** open. Now you know. Even 1/4 inch is wide open. Practice
a push recoil on your shot to avoid spraying it into the far 2-man. Can
you hit
you
must have a perfect pull setup to take advantage of this fraction of an
nch!
LONG SHOT PRACTICE:
Yes, the pull-shot can be done deadman. (or on a non-Tornado, a
one-finger
(i.e. the one on _your_ left) at the center dot, and see how
consistently you can shoot your pull _around_ this defender (i.e. your
begin to hit 4 out of 5 shots fast and into the goal, pull the
three finger widths). Practice again until you can accurately shoot 4
out of 5 shots. Then continue progressing to smaller and smaller FW.
Once you get to 2 FW, progressive by 1/2 FW increments. A fast 2 FW
continue practicing, all the way up to deadbar (i.e. 0 FW; the
If you don't believe a deadbar pull can be done: Try this
exercise, which is done _slowly_: Set the pull setup with the ball
causing the ball to roll laterally at a slight _backwards_ angle;
eventually the ball will roll to be slightly in back of the rod. As
the ball is rolling, lift the man and pull the rod (almost) completely
to the wall. Wait for the ball to reach you. As the ball reaches you
(or on a Tornado reaches the point between the 1st and 2nd dots), shoot
the ball hard as you PUSH the rod-- hence you're brushing the ball in
the push direction with the front surface of your toe as you shoot.
Remember the the ball must be FAR back when you shoot, almost so far
you can back-pin it. Doing this fast is much harder, but this should
at the extreme point, and the push-recoil and the backwards ball
first and second dots.
If you are up to practicing your 1 fingerwidth to deadbar shot, and
exercise
f
you want. Then place the ball between the first and second near dots on
your
the ball.
Set the rod up for a normal pull except tilt the men back up so that your
near
Have a
very loose grip concentrating on your fourth and fifth fingers. Now pull
the rod
as fast as you can and snap the ball in as hard as you can, again
concentrating
on the fourth and fifth fingers only. Don't worry about recoil, and just
as hard as you can straight in. See how many you can hit in in 30
Can you shoot 10 out of 10? Now try the same motion with a regular setup
extra-fast pull, and hard snap between the 1st and 2nd dots.
PRACTICING YOUR MIDDLE SHOT
Try the same motion from the last paragraph from "practicing your
long shot." Think of your arm and fist, and pull in and push out like a
one motion as fast as you can. In other words, as soon as you've started
to think
of moving the ball, you should already begin your hit/push-recoil. This
threading
the shot so that it doesn't spray into the nearby goalie man; set up a
tight shot
corridor that you can hit a straight through, and practice it diligently
middle pull. Remember that your push-recoil is the most important
concentrate on the push-ending rather than the pull-beginning. Continue
until you
are 10 out of 10, or can do a decent number in a 60-second "shoot as many
as
you can" groove test.
PRACTICING FOR REAL TOURNAMENT PLAY
You must be proficient at all three options. If you can hit any hole
be open the next time around, or vice-versa, as they try to protect the
full 10 seconds
to be sure) and the defense just isn't learning, shoot the same shot over
and over,
even if it's the straight. Be careful about giving away your shot by
tensing your
arm or your shoulder, or dropping your elbow. Also be careful about
a predictable amount of time has elapsed, for example 3 seconds: setup
open a hole
Be smart, and vary the time between your setup and shot execution. Use
your full
you may
be falling into for a defensive timing bait. Sometimes shoot just after
or during
your setup.
3) OTHER SHOT OPTIONS: In general you should be able to race
a
moving defense, and especially a set-defense, to the far post. If the
Your main options will be the hairline-accurate straight shot or the
very-long shot, so continue practicing your long-pull until you can
one-finger pull. Practicing the straight shot so that you are
confident in shooting it every time the hole opens by even 1/8 of an inch
of
the near 2 man past the outside of the white goal line (see above,
THE STRAIGHT SHOT).
These other options are for those times you have a "slow" day, or
encounter
a defense which can usually stop you for some reason, or for variety on
non-tournament nights, or a tricky option to show off. The options
Remember
these are mostly tricks and not the essentials needed for tournament wins.
BRUSH-SPLIT (SLICE): This shot is an angle shot used especially
between the two men are open. Instead of chipping a sharp angle shot,
(pull-brush) the back of the ball with the front of your man's toe.
The resulting spin will angle the ball correctly, your control of the
movement looks misleadingly like a genuine attempt at a pull. You can
vary the aim of your angle, but in general you can aim somewhere near
the far post by aiming at the receding edge of the moving two-man who
s guarding long. This is also called a "slice".
If you don't know what a "brush-down" is: The idea is that you put
created by scraping the back of the ball gently but _as fast as you can_
FAKES AND VARIATIONS: If your pull isn't fast enough to beat the
s when you suddenly lift the man, not touching the ball, hoping for
the defense to flinch, opening the straight shot. A "roll" fake is when
you lift the man and brush the ball slightly backwards (but not very
far laterally), hoping for the defense to flinch from the straight
man lift-fakes and is simply waiting for the ball to move :). A far-man
fake is like a lift fake except you lift the man and pull the rod all
the way, not touching the ball, and shooting the straight shot in with
the far man. Also, you can do a lift fake then immediately do your real
far-post pull shot as the defender is recovering from flinching; this
s often very effective when the defender is successfully racing you to
the far post. The next fake-variation is most satisfying at the end of
this series: First do a fast far-post pull and "burn" the defense
(i.e. race them successfully). Now, since the defense is expecting a
fast, long pull, for your next shot do the far-man fake, and shoot the
the rod as if attempting another far-man fake; the defense will not
flinch from the straight shot. But as the far-man approaches the ball,
nstead of shooting the straight shot, kick-pass it laterally to the
center man, who is waiting to shoot it into the far post.
DEADMAN STRAIGHT SHOT: This is for when the defense is using the
near 2-man (from your perspective; on your right) to guard
the short pull instead of the other 2-man. For practice, simply have
the defense pull its 2-rod to the wall (push to your left from your
mpossible from the pull setup. If only you could move the ball a
little to the left! Here's how to do it: Very gently but quickly
you shoot. This will cause the ball to move slightly to the left,
clearing the dead man, then angle in toward the near post of the goal.
Other pull setup variations include: 1) pull the ball, but don't
man, who shoots it straight in from the original starting position. 2)
PULL SHOT PSYCHOLOGY: Just consider what the defense is thinking,
and shoot appropriately. If they are insistent on an ineffective
middle, leaving the long or straight open again. And above all don't
underestimate the straight shot, for it will be there more often than
you
think, especially if you have practiced the 1/8 inch straight.
Also, don't let the defense out-think you. If you are suddenly
being blocked
consistently, examine yourself. Are you ignoring the straight? Are you
away
your shot motion by your shoulder dropping? Remember to use your full 15
SUMMARY: To begin getting a good competitive "tournament" shot,
the split
fake may also come in handy for a point at the most. The other
variations and fakes are only if your pull shot isn't performing, or
you just wish to show off.
.