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Gamers Take Note! These New Indie Space Strategy Titles Have Just Dropped - March 2022 - Odd Nugget

Contents

The sky's the limit sounds terrible for a space game.

Speaking of that...

Epic space strategy video games like these are totally worth taking a closer look at...


Lost Alone Ep.2 - Paparino


Lost Alone Ep.2 - Paparino video game Developed by Daniele Doesn't Matter and published by Doesn't Matter Games

Developed by Daniele Doesn't Matter and published by Doesn't Matter Games

George's mind journey continues in Lost Alone EP. 2 - Daddy.

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George wakes up in a house that is familiar to him. He doesn't know what year it is. He doesn't know how he got into that house. Time and space lose all meaning. As his memory begins to come together, he realizes that he has ended up in his worst nightmare.

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First Person Psychological Horror - Players take on the role of George Tellaselv and face a spiral of nightmares in first person perspective.

George, haunted by his past, becomes an indolent spectator of the tragedies he stains himself with.

Explore George's mind through three chapters divided into three different games.

Several hours of nightmare await you.

Solve puzzles that will help you understand Geroge's mind.

Discover the traumas that have brought you into this spiral of fear and try to change things!

Lost Alone Ep.2 - Paparino

Lost Alone Ep.2 - Paparino video game Developed by Daniele Doesn't Matter and published by Doesn't Matter Games video screen

More about this game here.


More Like This



Techium Eclipse


Techium Eclipse video game by Kenney

Made by Kenney

About the game

Defend the planet from incoming meteors! Rotate the planet to protect important structures, build a space port and leave the planet.

Exciting strategy and action gameplay Avoid meteors hitting your structures while gathering enough resources to build more!

Hard difficulty mode No tech points at start, less points per wave and double meteor strikes!

INSTRUCTIONS

Rotate the planets to avoid meteors hitting structures or forests. Each wave you'll receive tech points for all surviving structures. Use tech points to build new structures or work on the space program.

Left mouse (left stickon gamepad) Rotate planet

Right mouse (right stick on gamepad) Orbit camera

P Esc Pause

A B X Y (gamepad) Purchase structures

REQUIREMENTS

The game can be played using a mouse or gamepad. Windows and Linux compatible, not compatible with other operating systems.

Twitter FacebookCopyright Kenney 2020 All rights reserved

Techium Eclipse

More about this game here.


On The Earth Shift :)


On The Earth Shift :) video game Developed by Slugly and published by Slugly

Developed by Slugly and published by Slugly

On the Earth Shift :)" is a VR resource management game romantic experience about doing your silly alien job while your silly alien fish friend watches.

Your silly alien job is, as the title would imply, taking care of the Earth! It is your job to ensure that all aspects of Earth life flourish in perfect harmony, including global temperature, the horniess of the population, and the desire to dominate submit to one another.

However, alien management from Glorf-31 have their own ideas on how Earth should be managed, such as Snarglarff Sneet, obsessed with extracting value from Earth, Elgore Smankoff, who wishes to perform sick experiments on the planet, and Mire Oodle, who just wants a friend, along with many others. It is your job to accept or deny their requests, as the worlds fate hangs in the balance,

Features include:

your alien superiors asking your bureaucratic permission on earth-changing decisions

your fish friend watching you do your job but more interested in watching the blurry television behind you

the earth outside your space ship, constantly rotating, sometimes exploding

VR! this is a VR game!

you have tentacles and they slap buttons

multiple endings depending on how well you keep the earth alive and if you make it to the end of your friend's monologue

good vibes

On The Earth Shift :)

On The Earth Shift :) video game Developed by Slugly and published by Slugly video screen

More about this game here.


BULLET HEAT


BULLET HEAT video game Developed by BULLET HEAT Team and published by BULLET HEAT Team

Developed by BULLET HEAT Team and published by BULLET HEAT Team

Combining fast paced action, realistic weapons and engaging arena environments, BULLET HEAT engineers a world of combat, experimental physics interaction and high replay value. Freely interact in a open shooting range, fight off waves of enemies using an array of weapons and experiment with a gravity gun to interact with physics objects, cover systems, and even build your own arena.

Weapons - Pistols, shotguns, sub machine guns, and rocket launchers are just the start. Effectively eliminate enemies with dual power swords or send enemies flying with grenades or explosive gas canisters. Guns don't run out of ammo, and there's a fully functional gravity gun which is easy to use. Includes body weapon rack functionality with ability to hold 2 guns and 3 grenades or rockets, along with the weapons in your hand.

Enemies - Different enemies engage the player differently. Pick off shooter enemies from a distance, knock out running sword enemies, and neutralize flying drones from the sky.

Arenas - Fight enemies in various arenas such as an eccentric temple, European town, forest, desert train station and sci-fi arena. Freely teleport or slide your way around the level while engaging your enemies. Different levels can easily be loaded from the main menu level at any time.

Physics - Shoot up endless breakable objects in the Shooting Range level, pick up deadly gas canisters with the gravity gun, and move and drop crates to create your own cover. Play with physics-based dummies with both guns and swords and throw merciless frag grenades for an explosives result.

ArenaBase Building - Build your own combat arenas in open space using the gravity gun, and spawn both buildings objects and enemies in realtime. The possibilities are endless.

Explore the newest must-play VR title today and feel the heat. BULLET HEAT.

BULLET HEAT

BULLET HEAT video game Developed by BULLET HEAT Team and published by BULLET HEAT Team video screen

More about this game here.


Slipways Classic


Slipways Classic video game by Jakub Wasilewski

Made by Jakub Wasilewski

The PC version is now available! Check it out here on itch.io!

This is the original PICO-8 edition of a larger upcoming game. It'spay-what-you-want - allmoney earned here will go towards the development of the full version.

The PC version adds a council of five races with varying technology and philosophical outlook, a replayable campaign mode, revamped procedurally-generated graphics,and many other features - while still keeping the swift gameplay of this preview.If you'd like to stay up-to-date with the progress, check out the Discord server or the Twitter feed.

How to play

There is an animatedquickstart guide, but here is the shortest possible version:

Drag the map around using theright mouse button orthe SDFE keys.Click to drop awormholethat will become your starting point. Then click and drag tofind some planets, which you cancolonizewith your chosen industry type. Drag from planet to planet toconnect them with aslipway. Try to connect planets that make stuffwith planets thatneed it.Buy structuresby dragging them from the bottom-right corner.Research technologiesfrom the top-left corner. Click theheart symbolto check your score.

Make the biggest, baddest, most prosperous empire possible!

Credits

The game design, coding and graphics are all by me - Jakub Wasilewski. All things audio by Gruber.

This game would not be possible without the help of my Patreon supporters, including these top-tier heroes: Tomasz Bylina, Adam Kwapiński,Thorsten Schleinzer, Marc Holmes, Grzegorz Dałek, Andreas Bretteville, Carlos Pardo. Thank you!

Slipways Classic

More about this game here.


I Am a Rock


I Am a Rock video game Developed by PanGuoJun and published by PanGuoJun

Developed by PanGuoJun and published by PanGuoJun

Experience flying in the endless space of the universe and flying over the major planets. Perhaps you will have different ideas about life.

Game features:

1. Play as an asteroid or comet, experience flying in the solar system.

2. Plan a flight path to meet up close without touching other planets.

3. Demonstration of the formation of the solar system.

4. Lagrangian Point demonstration.

5. Three-body system demonstration.

I Am a Rock

I Am a Rock video game Developed by PanGuoJun and published by PanGuoJun video screen

More about this game here.


PARACHUTER


PARACHUTER video game Developed by XWZ and published by XWZ

Developed by XWZ and published by XWZ

PARACHUTERis a turn-based shooting game with a strategic nature. Make moves by utilizing a limited number of moves, and then defeat a variety of enemies in the right position. Players will fight in various environments to escape this ridiculous world alive.

Background story:

In 2560, if World War I was held. Joshi Kol is doing skydiving as usual.

Suddenly, a light shined on Kol's face in the air. Kol consciously closed his eyes, but when he reopened, a mysterious space appeared.

There was a strange sound in the head of the call. This is God's play.

He is the prey of this game chosen by God. To make him a little more alive, God gave him a gravity maneuver.

The direction of gravity can be changed by the gravity control device.

However, this device has been used many times.

The winner of the game gets a chance to return to the original world. Kol decided to break through the siege and return to the original world.

PARACHUTER

PARACHUTER video game Developed by XWZ and published by XWZ video screen

More about this game here.


Icarus


Icarus video game by Karlin

Made by Karlin

The game is set in the far future where our star, having exhausted all of it's hydrogen reserves, begins to turn into a red giant and engulf the inner planets. Harvest moons for metal and fuel, evacuate as many planets as you can and try to help humanity escape their dying sun.

This is an expanded version of the original game made in 7 days for 7DRTS.

Objectives

The aim of the game is to evacuate the colonised inner planets to the safer outer planets, with the ultimate aim to build an interstellar colony ship. You can build Deuterium and Metal Mines on moons in order to gain the resources required to build ships and buildings on the planets.

Buildings Ships

Deuterium Metal Mine - Mines for Deuterium Metal

Small Large Colony Ship - Used for transporting people to other planets

Terraforming - Used to Make the colder outer planets more habitable.

Solar Mirrors - Slows population loss from the effects of solar radiation.

Fusion Inhibitor - Temporarily stops the sun from expanding

Interstellar Colony Ship - Allows you to transport the human populace to a new star system.

Music

All This by Kevin MacLeod (Dance by Kevin MacLeod (and Toast by Kevin MacLeod (Soul by Kevin MacLeod (for Piano, Cello, and Clarinet by Kevin MacLeod (to Куликов Дмитрий for the Russian translation.

New version in development - http:forums.tigsource.comindex.php?topic35290.0.

Icarus

More about this game here.


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